
Kaely Tanniss
Black Hydra Consortium.
530
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Posted - 2015.11.27 07:05:50 -
[1] - Quote
Hilti Enaka wrote:The game has become very risk averse making it dull, boring and predictable. As much as that makes this sound like a rant, it's far from it. The question is what 3 things would you change of eve pvp?
I am PVP orientated so my three things are all aimed at trying to get people out of their comfort zones and away from being risk averse and get people looking for the GF's rather than the safe fights.
1. EWAR - needs a complete rethink, this contributes the biggest factor of risk aversion and is an "I WIN" button.
2. Logi ships - another contribution to the "I WIN" button, they tend to be the decision to go out and roam or not to go out and roam, as well as the decision to engage or not to engage, it always comes down to if your bringing 10 logi ships i am bringing 15.
3. Neutral repping ships in wars; another contribution to the massive risk aversion.
I now wait the forum trolls to try to frame the my 3 points as fail. Before you do I want you to consider what the game used to be like before EWAR and Logi came into the game, that period of the game was the most enjoyable for me and many of the friends I made who unsubbed for the reasons of trying to make content but always competing against the game plays that roll out with the points above.
1: Ewar is an essential part of PvP..you either use it or you don't. It is NOT a guaranteed win and skills and strategy can circumvent it. I admit, it sucks to be on the recieving end of it..but it's very nice to dish it. It's a matter of planning, cooperation, and fleet strategy to both implement and counter ewar. Ewar can be countered with eccm, training the proper sensor skills, and ewar of your own. Make use of it in any way you can.
2: Logi is another aspect of PvP that is there to make fights last. Logi is essential as well. It saves the game from being boring and a matter of who fits more armor deciding the winner. In order to utilize logi to its potential, you need fleet cooperation and planning. To me it sounds as if you have had trouble organizing proper logi for your fleets or have been "out logi'ed" in fleets. This can be an issue I admit, but that's why Eve is a social game. Some battles you cannot win alone..and logi doesn't determine the winner either..they are extremely vulverable and weak..especially to ewar. Use them both to maximize your advantage.
3: Neutral logi..now this one is touchy. Neutral logi is what sepparates hs warefare from null and low. In null and low..anyone in local who isn't blue is an enemy. In hs, you don't know who the enemy is. Sure, the wts flash..but their scouts, logi, and links don't. This adds a whole new level to fighting. You have to weigh your chances and choose your fights wisely rather than dropping in on a target and being an f1 monkey. Also, neutral logi is not invulnerable. Once they rep, they go suspect making them a target not only for the wts..but everyone in system. This is a chance a neutral logi pilot must accept and take. To assume a neutral logi is somehow untouchable is incorrect..in fact, they are more vulnerable than a logi that is in the wt corp.
There's my 2 cents 
ll Kuray ll wrote:HeXxploiT, Yang Aurilen, Paranoid Loyd
You three have to be forum trolls really... no idea why you waste time writing criticism.
Game must be fine - i mean it's one of the lowest active users this evening... yeah thats right game is doing just fine.
That's because today is a major US holiday..just fyi 
If I had a nickel for every time someone said women don't play eve, I'd have a bag of nickels to whack the next person who said it..
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